Progression curves.
Explore level-by-level values for XP, costs, or scaling.
Curve settings
XP required by level
Each point is the value at that level; the table includes cumulative totals.
Generated values
| Level | Value | Change | Change % | Cumulative value |
|---|
Formula and export notes
Level 1 uses the starting value. Linear adds a fixed amount each level. Exponential multiplies by a fixed growth factor each level. Power adds an amount proportional to (level − 1) raised to the exponent.
Values are rounded first; changes and cumulative totals use those rounded values. For XP requirements or upgrade costs, cumulative totals sum the costs through that level. For enemy health or other scaling stats, the cumulative sum is usually not meaningful. Percentage change from zero is undefined.
The CSV contains level, value, change, change_percent, and cumulative_value. It is a generic export; match the columns to your game’s importer. Settings save in this browser.